What defines me as an artist would, with all due subtlety, is my lack of definition as an artist. While I read many art blogs and journals on a frequent basis about rendering 3D models, taking a pen to paper or brush to canvas, in order to fulfill a consistent drive, I prefer to answer my drive for genuine inspiration of the moment. Per my years of curriculum, by the definition of certificates, I am a qualified 3D environment artist who has already fought his way into the video game industry ahead of the curve. However, that only specifies a job I have worked, not who I am, much in the same way that one's heart does not represent their comprehensive detail as a person any more than their brain. When I feel like drawing, I draw. When I feel like creating 3D models, I open 3ds Max. When I feel like writing, I type on Microsoft Word. If one were to describe me in a comprehensive sense, it would be that I am an individual driven by inspiration that wakes me in the night, clutching my mind in a cold sweat and follows whatever means are necessary for producing the desired results.
My plan is to approach the entertainment industry via multiple facets, including film and video games. What may surprise you, however, is that my exploits within these industries have not been in lieu with the traditional perspective of art, however. As a matter of fact, the video games I have helped develop, including The Solar System and Dota 2, included my passionate expertise nurtured by my own lifelong inclinations, most notably my writing abilities. As a political scientist, as well, I promise to approach and offer the industry all my capabilities full-heartedly and to strive to shore up those I admire where they may be lacking, with the intent that where I may struggle, they may do the same for me.